DAWN OF THE DAMNED

Project Overview
Dawn of the Damned is a survival action and shooter game developed with Unreal Engine 5. Players are thrust into a post-apocalyptic 2030, where they must fight off zombie hordes, scavenge for resources, and survive the wasteland.












Set in the year 2030, the world has collapsed due to a viral threat that turned the population into the undead. You play as a survivor navigating immersive, high-definition environments, ranging from desolate wastelands to ruined cities. Survival involves not just shooting, but also lockpicking for loot, managing a limited inventory, customizing weapons, and battling relentless hordes, mini-bosses, and powerful bosses. You can also invite friends to face the apocalypse together in co-op mode.
How to play
- Objective: Survive by completing mission objectives and scavenge for useful items in crates and boxes while navigating hazardous territories.
- Movement: Use WASD to move, Hold LShift to sprint, and Spacebar to jump or emerge from water. Use Left Ctrl to crouch or dive underwater.
- Combat: Use the mouse to aim (RMB) and shoot or attack (LMB). Manage your arsenal using 1-8 for quick selection, R to reload, and B to change fire modes.
- Weapon Customization: Press T to enter the Attachment Upgrade Mode to modify your weapons with various accessories.
- Looting & Lockpicking: To scavenge locked boxes, press and hold E to start the lockpicking process, using your mouse to adjust the pin.
- Navigation & Perspective: Toggle your map with M and manage your 8-slot inventory with Tab. You can switch between first and third-person views by pressing V; in first-person mode, use Q/E to lean while aiming.
- Vehicles: Steer using WASD, use Spacebar for the handbrake, and press G to use the horn.
- Multiplayer: Use the Invite Friend feature to engage in co-op multiplayer and face the zombie infestation together.

Let`s Build Something Legendary
We are a full-cycle game development studio specializing in high-fidelity 3D art, immersive VFX, and robust engineering for Unity and Unreal Engine.




